Opinions expressed by Forbes Contributors are their own.
I write about video games and technology.
Player Unknown’s Battlegrounds.Credit: Bluehole
Here’s an odd thing that happened today: PlayerUnknown’s Battlegrounds, the game that kicked off the battle royale phenomenon and dominated the PC gaming conversation in 2017, dropped its price on Xbox One. By how much, you ask? All $30 of it. The game is currently free on the Xbox Store, and it seems like you can keep it if you download it. If you don’t already have it, go ahead and grab it: you can’t afford not to. At first this just sort of showed up out of the blue, but then we got an official announcement from Microsoft’s Larry Hyrb:
“Free Play Days For All runs 8 to 11 November. ALL Xbox Live members get free access to play PLAYERUNKNOWN’S BATTLEGROUNDS and PES 2019 for a limited time + Xbox Live members without a Gold membership can play online for free during the event http://mjr.mn/zBQM”
If you want another free game, Konami’s Pro Evolution Soccer 19 is also free, right now. Xbox Live Gold Members get a ton of free AAA games, just like their PS4 counterparts, but this is a unique offer in that extends even to those who don’t subscribe to Gold.
Back to PUBG. The pricing on this game has been a very strange thing for a little while now. That’s mostly because the game came to mobile shortly after Fortnite, where it, like most of the biggest mobile games, was free. That made sense for Fortnite, which was free on all platforms. But it made for some weird mixed messaging: the mobile version of PUBG was being billed as a full and complete version of PUBG on phones. And yet it was free, where the full and complete version of PUBG on Xbox and PC cost $30. Again: weird.
This feels like an attempt to head off what seems like an upcoming PS4 version of PUBG, though a free weekend on Sony’s platform wouldn’t be out of the question either. If you have a PC, go ahead and grab Destiny 2 while you’re at it: that’s free too. There are a ton of free AAA games floating around now, for some reason.
I’m a freelance writer whose work has appeared in The Atlantic, The New York Times, The New Republic, IGN.com, Wired and more. I cover social games, video games, technology and that whole gray area that happens when technology and consumers collide.
Follow me on Twitter and Facebook
Original Article can be found by clicking here